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import pgzrunTITLE ='见缝插针'Startneedle = Actor('needle',anchor=(170+50,1.5))Startneedle.x=220 #初始位置的针,保持不动即可,动后面的针Startneedle.y=300needles=[]#绘制多根针存储列表,存储信息rotateSpeed=1score = 0def draw(): screen.fill('white')#白色背景 Startneedle.draw() for needle in needles: #needle相当于变量x needle.draw()#画出针 screen.draw.filled_circle((400,300),80,'red') screen.draw.text(str(score),(50,250),fontsize=50,color='blue') if rotateSpeed==0: screen.draw.text("Game Over!",(10,320),fontsize=50,color='red')def on_key_down(): global score,rotateSpeed if rotateSpeed>0: music.play_once('弹簧') Newneedle=Actor('needle',anchor=(170+50,1.5))#新建指针 Newneedle.x=400#原来建的那根针是不动的,动的是后来添入的针 Newneedle.y=300 for needle in needles: if Newneedle.colliderect(needle): rotateSpeed=0#停止旋转 music.play_once('溜走') print('游戏失败') needles.append(Newneedle)#把针加入列表 if rotateSpeed>0: #按下键盘后判断,所以不会一直增加 score=score+1def update(): for needle in needles: if needle.x==400: needle.angle=needle.angle+rotateSpeedpgzrun.go()
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